PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality

the Chair of Computer Graphics and Visualization, TU Dresden
IEEE VR 2026

Abstract

This paper presents PointShopVR, an immersive point cloud authoring system in Virtual Reality (VR) that enables intuitive creation, manipulation, and refinement of large 3D point clouds. To support real-time interaction with dense data, our system integrates a simple acceleration data structure and a continuous level-of-detail (CLOD) rendering, ensuring high frame rates in VR. PointShopVR provides a handful of authoring operations—including point addition, deletion, labeling, copy–paste, translation and deformation—each offering instant visual feedback for seamless editing. We evaluate PointShopVR through a user study in which users complete diverse editing tasks within minutes, demonstrating both the usability and effectiveness of immersive point cloud authoring. Compared to traditional desktop-based tools, PointShopVR offers enhanced accessibility, natural interaction, and immersive feedback, making it a powerful platform for large-scale 3D data exploration and creative editing in VR.

Video Presentation

BibTeX


	  @inproceedings{lin2026pointshopvr,
			title={PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality},
			author={Lin, Tianfang and McGinity, Matthew and Gumhold, Stefan},
			booktitle={2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},
			pages={475--485},
			year={2026},
			organization={IEEE}
		}